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I Grew Up on Games and Productivity Apps

I started tinkering in 2009 as a kid on forums, learning CSS and making little games with RPG Maker and FRoG Creator. I also collected productivity apps the way other kids collected stickers.

#articlesmmodoroproductivitygamesfocus

Games made progress visible. The apps promised a record of the work. Most of the ones I loved only did one of those.

I've been building mmodoro since 2020, about six years of trying to turn passion into a side project.

It's a modest setup: a timer, daily notes, and a pixel character that heads out while you focus. Name the work, start the timer, see where the day went. The web app is usable; the desktop companion is experimental.

Gamification is something I'm still learning. Duolingo is the obvious example of a product where gamification matters to its success. Marketing classes at UQAM stretched that idea for me, past video games. The one claim I'm learning toward is the mission: Gamification at its peak, for real-world benefits.

No progress you can buy, no character that sulks when you stop, no daily streak waiting to shame you after a day off. The sessions and notes stay useful even if you never look at the adventure.

I use it too, badly on some days, which is sort of the point.

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